Hell Hound | Monsters
Type | Fiend |
---|---|
Hit Points | 45 (7d8 + 14) |
Armor Class | 15 |
Challenge | 3, 700 XP |
Speed | 50 Ft. |
Size | Medium |
Alignment | Lawful Evil |
Languages | Understands Infernal But Can't Speak It |
Senses | Darkvision 60 Ft., Passive Perception 15 |
Skills | Perception +5 |
Damage Immunities | Fire |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
17 | 12 | 14 | 6 | 13 | 6 |
Description
Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath (Recharge 5-6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.