Hell Hound | Monsters

Type Fiend
Hit Points 45 (7d8 + 14)
Armor Class 15
Challenge 3, 700 XP
Speed 50 Ft.
Size Medium
Alignment Lawful Evil
Languages Understands Infernal But Can't Speak It
Senses Darkvision 60 Ft., Passive Perception 15
Skills Perception +5
Damage Immunities Fire
Strength Dexterity Constitution Intelligence Wisdom Charisma
17 12 14 6 13 6

Description

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5-6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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