Guardian Naga | Monsters
Type | Monstrosity |
---|---|
Hit Points | 127 (15d10 + 45) |
Armor Class | 18 |
Challenge | 10, 5900 XP |
Speed | 40 Ft. |
Size | Large |
Alignment | Lawful Good |
Languages | Celestial, Common |
Senses | Darkvision 60 Ft., Passive Perception 14 |
Skills | |
Condition Immunities | Charmed, Poisoned |
Damage Immunities | Poison |
Saving Throws | Dex +8, Con +7, Int +7, Wis +8, Cha +8 |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
19 | 18 | 16 | 16 | 19 | 18 |
Description
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared: Cantrips (at will): mending, sacred flame, thaumaturgy 1st level (4 slots): command, cure wounds, shield of faith 2nd level (3 slots): calm emotions, hold person 3rd level (3 slots): bestow curse, clairvoyance 4th level (3 slots): banishment, freedom of movement 5th level (2 slots): flame strike, geas 6th level (1 slot): true seeing
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.