Guard | Monsters

Type Humanoid
Hit Points 11 (2d8 + 2)
Armor Class 16
Challenge 1/8, 25 XP
Speed 30 Ft.
Size Medium
Alignment Any Alignment
Languages Any One Language (usually Common)
Senses Passive Perception 12
Skills Perception +2
Strength Dexterity Constitution Intelligence Wisdom Charisma
13 12 12 10 11 10

Description

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

This data is distributed under the Open Gaming License v 1.0a . Copyright 2000, Wizards of the Coast, LLC.

Machine-readable (JSON encoded) versions of this data can be found on the official data repository for Adventurer's Codex.

© 2016- Adventurer's Codex. All rights reserved. | Contact Us