Grimlock | Monsters
Type | Humanoid |
---|---|
Hit Points | 11 (2d8 + 2) |
Armor Class | 11 |
Challenge | 1/4, 50 XP |
Speed | 30 Ft. |
Size | Medium |
Alignment | Neutral Evil |
Languages | Undercommon |
Senses | Blindsight 30 Ft. Or 10 Ft. While Deafened (blind Beyond This Radius), Passive Perception 13 |
Skills | Athletics +5, Perception +3, Stealth +3 |
Damage Immunities | Blinded |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
16 | 12 | 12 | 9 | 8 | 6 |
Description
Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.