Grimlock | Monsters

Type Humanoid
Hit Points 11 (2d8 + 2)
Armor Class 11
Challenge 1/4, 50 XP
Speed 30 Ft.
Size Medium
Alignment Neutral Evil
Languages Undercommon
Senses Blindsight 30 Ft. Or 10 Ft. While Deafened (blind Beyond This Radius), Passive Perception 13
Skills Athletics +5, Perception +3, Stealth +3
Damage Immunities Blinded
Strength Dexterity Constitution Intelligence Wisdom Charisma
16 12 12 9 8 6

Description

Blind Senses. The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.


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