Gray Ooze | Monsters

Type Ooze
Hit Points 22 (3d8 + 9)
Armor Class 8
Challenge 1/2, 100 XP
Speed 10 Ft., Climb 10 Ft.
Size Medium
Alignment Unaligned
Languages
Senses Blindsight 60 Ft. (blind Beyond This Radius), Passive Perception 8
Skills Stealth +2
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Damage Immunities Acid, Cold, Fire
Strength Dexterity Constitution Intelligence Wisdom Charisma
12 6 16 1 6 2

Description

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

This data is distributed under the Open Gaming License v 1.0a . Copyright 2000, Wizards of the Coast, LLC.

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