Gray Ooze | Monsters
| Type | Ooze |
|---|---|
| Hit Points | 22 (3d8 + 9) |
| Armor Class | 8 |
| Challenge | 1/2, 100 XP |
| Speed | 10 Ft., Climb 10 Ft. |
| Size | Medium |
| Alignment | Unaligned |
| Languages | |
| Senses | Blindsight 60 Ft. (blind Beyond This Radius), Passive Perception 8 |
| Skills | Stealth +2 |
| Condition Immunities | Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone |
| Damage Immunities | Acid, Cold, Fire |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 12 | 6 | 16 | 1 | 6 | 2 |
Description
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Actions
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.