Goblin | Monsters
| Type | Humanoid |
|---|---|
| Hit Points | 7 (2d6) |
| Armor Class | 15 |
| Challenge | 1/4, 50 XP |
| Speed | 30 Ft. |
| Size | Small |
| Alignment | Neutral Evil |
| Languages | Common, Goblin |
| Senses | Darkvision 60 Ft., Passive Perception 9 |
| Skills | Stealth +6 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 8 | 14 | 10 | 10 | 8 | 8 |
Description
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.