Goblin | Monsters
Type | Humanoid |
---|---|
Hit Points | 7 (2d6) |
Armor Class | 15 |
Challenge | 1/4, 50 XP |
Speed | 30 Ft. |
Size | Small |
Alignment | Neutral Evil |
Languages | Common, Goblin |
Senses | Darkvision 60 Ft., Passive Perception 9 |
Skills | Stealth +6 |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
8 | 14 | 10 | 10 | 8 | 8 |
Description
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.