Goblin | Monsters

Type Humanoid
Hit Points 7 (2d6)
Armor Class 15
Challenge 1/4, 50 XP
Speed 30 Ft.
Size Small
Alignment Neutral Evil
Languages Common, Goblin
Senses Darkvision 60 Ft., Passive Perception 9
Skills Stealth +6
Strength Dexterity Constitution Intelligence Wisdom Charisma
8 14 10 10 8 8

Description

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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