Goat | Monsters
Type | Beast |
---|---|
Hit Points | 4 (1d8) |
Armor Class | 10 |
Challenge | 0, 10 XP |
Speed | 40 Ft. |
Size | Medium |
Alignment | Unaligned |
Languages | |
Senses | Passive Perception 10 |
Skills |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
12 | 10 | 11 | 2 | 10 | 5 |
Description
Charge. If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.