Gnoll | Monsters
Type | Humanoid |
---|---|
Hit Points | 22 (5d8) |
Armor Class | 15 |
Challenge | 1/2, 100 XP |
Speed | 30 Ft. |
Size | Medium |
Alignment | Chaotic Evil |
Languages | Gnoll |
Senses | Darkvision 60 Ft., Passive Perception 10 |
Skills |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
14 | 12 | 11 | 6 | 10 | 7 |
Description
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.