Gladiator | Monsters

Type Humanoid
Hit Points 112 (15d8 + 45)
Armor Class 16
Challenge 5, 1800 XP
Speed 30 Ft.
Size Medium
Alignment Any Alignment
Languages Any One Language (usually Common)
Senses Passive Perception 11
Skills Athletics +10, Intimidation +5
Saving Throws Str +7, Dex +5, Con +6
Strength Dexterity Constitution Intelligence Wisdom Charisma
18 15 16 10 12 15

Description

Brave. The gladiator has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack. The gladiator makes three melee attacks or two ranged attacks.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

This data is distributed under the Open Gaming License v 1.0a . Copyright 2000, Wizards of the Coast, LLC.

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