Gladiator | Monsters
Type | Humanoid |
---|---|
Hit Points | 112 (15d8 + 45) |
Armor Class | 16 |
Challenge | 5, 1800 XP |
Speed | 30 Ft. |
Size | Medium |
Alignment | Any Alignment |
Languages | Any One Language (usually Common) |
Senses | Passive Perception 11 |
Skills | Athletics +10, Intimidation +5 |
Saving Throws | Str +7, Dex +5, Con +6 |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
18 | 15 | 16 | 10 | 12 | 15 |
Description
Brave. The gladiator has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Actions
Multiattack. The gladiator makes three melee attacks or two ranged attacks.
Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.