Glabrezu | Monsters

Type Fiend
Hit Points 157 (15d10 + 75)
Armor Class 17
Challenge 9, 5000 XP
Speed 40 Ft.
Size Large
Alignment Chaotic Evil
Languages Abyssal, Telepathy 120 Ft.
Senses Truesight 120 Ft., Passive Perception 13
Skills
Condition Immunities Poisoned
Damage Immunities Poison
Damage Immunities Cold, Fire, Lightning; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Saving Throws Str +9, Con +9, Wis +7, Cha +7
Strength Dexterity Constitution Intelligence Wisdom Charisma
20 15 21 19 17 16

Description

Innate Spellcasting. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:At will: darkness, detect magic, dispel magic1/day each: confusion, fly, power word stun

Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Variant: Summon Demon (1/Day). The demon chooses what to summon and attempts a magical summoning.A glabrezu has a 30 percent chance of summoning 1d3 vrocks, 1d2 hezrous, or one glabrezu.A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

This data is distributed under the Open Gaming License v 1.0a . Copyright 2000, Wizards of the Coast, LLC.

Machine-readable (JSON encoded) versions of this data can be found on the official data repository for Adventurer's Codex.

© 2016- Adventurer's Codex. All rights reserved. | Contact Us