Giant Wasp | Monsters

Type Beast
Hit Points 13 (3d8)
Armor Class 12
Challenge 1/2, 100 XP
Speed 10 Ft., Fly 50 Ft., Swim 50 Ft.
Size Medium
Alignment Unaligned
Languages
Senses Passive Perception 10
Skills
Strength Dexterity Constitution Intelligence Wisdom Charisma
10 14 10 1 10 3

Description

Actions

Sting. Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.


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