Giant Wasp | Monsters
| Type | Beast |
|---|---|
| Hit Points | 13 (3d8) |
| Armor Class | 12 |
| Challenge | 1/2, 100 XP |
| Speed | 10 Ft., Fly 50 Ft., Swim 50 Ft. |
| Size | Medium |
| Alignment | Unaligned |
| Languages | |
| Senses | Passive Perception 10 |
| Skills |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 10 | 14 | 10 | 1 | 10 | 3 |
Description
Actions
Sting. Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.