Giant Wasp | Monsters
Type | Beast |
---|---|
Hit Points | 13 (3d8) |
Armor Class | 12 |
Challenge | 1/2, 100 XP |
Speed | 10 Ft., Fly 50 Ft., Swim 50 Ft. |
Size | Medium |
Alignment | Unaligned |
Languages | |
Senses | Passive Perception 10 |
Skills |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
10 | 14 | 10 | 1 | 10 | 3 |
Description
Actions
Sting. Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.