Giant Shark | Monsters

Type Beast
Hit Points 126 (11d12 + 55)
Armor Class 13
Challenge 5, 1800 XP
Speed Swim 50 Ft.
Size Huge
Alignment Unaligned
Languages
Senses Blindsight 60 Ft., Passive Perception 13
Skills Perception +3
Strength Dexterity Constitution Intelligence Wisdom Charisma
23 11 21 1 10 5

Description

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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