Giant Sea Horse | Monsters

Type Beast
Hit Points 16 (3d10)
Armor Class 13
Challenge 1/2, 100 XP
Speed 0 Ft., Swim 40 Ft.
Size Large
Alignment Unaligned
Languages
Senses Passive Perception 11
Skills
Strength Dexterity Constitution Intelligence Wisdom Charisma
12 15 11 2 12 5

Description

Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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