Giant Sea Horse | Monsters
| Type | Beast |
|---|---|
| Hit Points | 16 (3d10) |
| Armor Class | 13 |
| Challenge | 1/2, 100 XP |
| Speed | 0 Ft., Swim 40 Ft. |
| Size | Large |
| Alignment | Unaligned |
| Languages | |
| Senses | Passive Perception 11 |
| Skills |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 12 | 15 | 11 | 2 | 12 | 5 |
Description
Charge. If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. The sea horse can breathe only underwater.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.