Giant Scorpion | Monsters

Type Beast
Hit Points 52 (7d10 + 14)
Armor Class 15
Challenge 3, 700 XP
Speed 40 Ft.
Size Large
Alignment Unaligned
Languages
Senses Blindsight 60 Ft., Passive Perception 9
Skills
Strength Dexterity Constitution Intelligence Wisdom Charisma
15 13 15 1 9 3

Description

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

This data is distributed under the Open Gaming License v 1.0a . Copyright 2000, Wizards of the Coast, LLC.

Machine-readable (JSON encoded) versions of this data can be found on the official data repository for Adventurer's Codex.

© 2016- Adventurer's Codex. All rights reserved. | Contact Us