Giant Scorpion | Monsters
Type | Beast |
---|---|
Hit Points | 52 (7d10 + 14) |
Armor Class | 15 |
Challenge | 3, 700 XP |
Speed | 40 Ft. |
Size | Large |
Alignment | Unaligned |
Languages | |
Senses | Blindsight 60 Ft., Passive Perception 9 |
Skills |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
15 | 13 | 15 | 1 | 9 | 3 |
Description
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.