Giant Scorpion | Monsters
| Type | Beast |
|---|---|
| Hit Points | 52 (7d10 + 14) |
| Armor Class | 15 |
| Challenge | 3, 700 XP |
| Speed | 40 Ft. |
| Size | Large |
| Alignment | Unaligned |
| Languages | |
| Senses | Blindsight 60 Ft., Passive Perception 9 |
| Skills |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 15 | 13 | 15 | 1 | 9 | 3 |
Description
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.