Giant Octopus | Monsters

Type Beast
Hit Points 52 (8d10 + 8)
Armor Class 11
Challenge 1, 200 XP
Speed 10 Ft., Swim 60 Ft.
Size Large
Alignment Unaligned
Languages
Senses Darkvision 60 Ft., Passive Perception 14
Skills Perception +4, Stealth +5
Strength Dexterity Constitution Intelligence Wisdom Charisma
17 13 13 4 10 4

Description

Hold Breath. While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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