Giant Crocodile | Monsters

Type Beast
Hit Points 85 (9d12 + 27)
Armor Class 14
Challenge 5, 1800 XP
Speed 30 Ft., Swim 50 Ft.
Size Huge
Alignment Unaligned
Languages
Senses Passive Perception 10
Skills Stealth +5
Strength Dexterity Constitution Intelligence Wisdom Charisma
21 9 17 2 10 7

Description

Hold Breath. The crocodile can hold its breath for 30 minutes.

Actions

Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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