Ghoul | Monsters
Type | Undead |
---|---|
Hit Points | 22 (5d8) |
Armor Class | 12 |
Challenge | 1, 200 XP |
Speed | 30 Ft. |
Size | Medium |
Alignment | Chaotic Evil |
Languages | Common |
Senses | Darkvision 60 Ft., Passive Perception 10 |
Skills | |
Condition Immunities | Poisoned |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
13 | 15 | 10 | 7 | 10 | 6 |
Description
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.