Ghoul | Monsters

Type Undead
Hit Points 22 (5d8)
Armor Class 12
Challenge 1, 200 XP
Speed 30 Ft.
Size Medium
Alignment Chaotic Evil
Languages Common
Senses Darkvision 60 Ft., Passive Perception 10
Skills
Condition Immunities Poisoned
Strength Dexterity Constitution Intelligence Wisdom Charisma
13 15 10 7 10 6

Description

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

This data is distributed under the Open Gaming License v 1.0a . Copyright 2000, Wizards of the Coast, LLC.

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