Fire Elemental | Monsters
Type | Elemental |
---|---|
Hit Points | 102 (12d10 + 36) |
Armor Class | 13 |
Challenge | 5, 1800 XP |
Speed | 50 Ft. |
Size | Large |
Alignment | Neutral |
Languages | Ignan |
Senses | Darkvision 60 Ft., Passive Perception 10 |
Skills | |
Condition Immunities | Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious |
Damage Immunities | Fire, Poison |
Damage Immunities | Bludgeoning, Piercing, And Slashing From Nonmagical Weapons |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
10 | 17 | 16 | 6 | 10 | 7 |
Description
Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..
Water Susceptibility. For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Actions
Multiattack. The elemental makes two touch attacks.
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.