Erinyes | Monsters
Type | Fiend |
---|---|
Hit Points | 153 (18d8 + 72) |
Armor Class | 18 |
Challenge | 12, 8400 XP |
Speed | 30 Ft., Fly 60 Ft. |
Size | Medium |
Alignment | Lawful Evil |
Languages | Infernal, Telepathy 120 Ft. |
Senses | Truesight 120 Ft., Passive Perception 12 |
Skills | |
Condition Immunities | Poisoned |
Damage Immunities | Fire, Poison |
Damage Immunities | Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons That Aren't Silvered |
Saving Throws | Dex +7, Con +8, Wis +6, Cha +8 |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
18 | 16 | 18 | 14 | 14 | 18 |
Description
Hellish Weapons. The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
Magic Resistance. The erinyes has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The erinyes makes three attacks
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
Variant: Rope of Entanglement. Some erinyes carry a rope of entanglement (detailed in the Dungeon Master's Guide). When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks.