Erinyes | Monsters

Type Fiend
Hit Points 153 (18d8 + 72)
Armor Class 18
Challenge 12, 8400 XP
Speed 30 Ft., Fly 60 Ft.
Size Medium
Alignment Lawful Evil
Languages Infernal, Telepathy 120 Ft.
Senses Truesight 120 Ft., Passive Perception 12
Skills
Condition Immunities Poisoned
Damage Immunities Fire, Poison
Damage Immunities Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons That Aren't Silvered
Saving Throws Dex +7, Con +8, Wis +6, Cha +8
Strength Dexterity Constitution Intelligence Wisdom Charisma
18 16 18 14 14 18

Description

Hellish Weapons. The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

Magic Resistance. The erinyes has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The erinyes makes three attacks

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

Variant: Rope of Entanglement. Some erinyes carry a rope of entanglement (detailed in the Dungeon Master's Guide). When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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