Elk | Monsters
Type | Beast |
---|---|
Hit Points | 13 (2d10 + 2) |
Armor Class | 10 |
Challenge | 1/4, 50 XP |
Speed | 50 Ft. |
Size | Large |
Alignment | Unaligned |
Languages | |
Senses | Passive Perception 10 |
Skills |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
16 | 10 | 12 | 2 | 10 | 6 |
Description
Charge. If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.