Elk | Monsters

Type Beast
Hit Points 13 (2d10 + 2)
Armor Class 10
Challenge 1/4, 50 XP
Speed 50 Ft.
Size Large
Alignment Unaligned
Languages
Senses Passive Perception 10
Skills
Strength Dexterity Constitution Intelligence Wisdom Charisma
16 10 12 2 10 6

Description

Charge. If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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