Elephant | Monsters

Type Beast
Hit Points 76 (8d12 + 24)
Armor Class 12
Challenge 4, 1100 XP
Speed 40 Ft.
Size Huge
Alignment Unaligned
Languages
Senses Passive Perception 10
Skills
Strength Dexterity Constitution Intelligence Wisdom Charisma
22 9 17 3 11 6

Description

Trampling Charge. If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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