Dust Mephit | Monsters
Type | Elemental |
---|---|
Hit Points | 17 (5d6) |
Armor Class | 12 |
Challenge | 1/2, 100 XP |
Speed | 30 Ft., Fly 30 Ft. |
Size | Small |
Alignment | Neutral Evil |
Languages | Auran, Terran |
Senses | Darkvision 60 Ft., Passive Perception 12 |
Skills | Perception +2, Stealth +4 |
Condition Immunities | Poisoned |
Damage Immunities | Poison |
Damage Vulnerabilities | Fire |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
5 | 14 | 10 | 9 | 11 | 10 |
Description
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath (Recharge 6). The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Variant: Summon Mephits (1/Day). The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.