Druid | Monsters
| Type | Humanoid |
|---|---|
| Hit Points | 27 (5d8 + 5) |
| Armor Class | 11 |
| Challenge | 2, 450 XP |
| Speed | 30 Ft. |
| Size | Medium |
| Alignment | Any Alignment |
| Languages | Druidic Plus Any Two Languages |
| Senses | Passive Perception 14 |
| Skills | Medicine +4, Nature +3, Perception +4 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 10 | 12 | 13 | 12 | 15 | 11 |
Description
Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: Cantrips (at will): druidcraft, produce flame, shillelagh 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave 2nd level (3 slots): animal messenger, barkskin
Actions
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.