Dretch | Monsters
Type | Fiend |
---|---|
Hit Points | 18 (4d6 + 4) |
Armor Class | 11 |
Challenge | 1/4, 50 XP |
Speed | 20 Ft. |
Size | Small |
Alignment | Chaotic Evil |
Languages | Abyssal, Telepathy 60 Ft. (works Only With Creatures That Understand Abyssal) |
Senses | Darkvision 60 Ft., Passive Perception 9 |
Skills | |
Condition Immunities | Poisoned |
Damage Immunities | Poison |
Damage Immunities | Cold, Fire, Lightning |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
11 | 11 | 12 | 5 | 8 | 3 |
Description
Actions
Multiattack. The dretch makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.