Dretch | Monsters

Type Fiend
Hit Points 18 (4d6 + 4)
Armor Class 11
Challenge 1/4, 50 XP
Speed 20 Ft.
Size Small
Alignment Chaotic Evil
Languages Abyssal, Telepathy 60 Ft. (works Only With Creatures That Understand Abyssal)
Senses Darkvision 60 Ft., Passive Perception 9
Skills
Condition Immunities Poisoned
Damage Immunities Poison
Damage Immunities Cold, Fire, Lightning
Strength Dexterity Constitution Intelligence Wisdom Charisma
11 11 12 5 8 3

Description

Actions

Multiattack. The dretch makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

This data is distributed under the Open Gaming License v 1.0a . Copyright 2000, Wizards of the Coast, LLC.

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