Dragon Turtle | Monsters
Type | Dragon |
---|---|
Hit Points | 341 (22d20 + 110) |
Armor Class | 20 |
Challenge | 17, 18000 XP |
Speed | 20 Ft., Swim 40 Ft. |
Size | Gargantuan |
Alignment | Neutral |
Languages | Aquan, Draconic |
Senses | Darkvision 120 Ft., Passive Perception 11 |
Skills | |
Damage Immunities | Fire |
Saving Throws | Dex +6, Con +11, Wis +7 |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
25 | 10 | 20 | 10 | 12 | 12 |
Description
Amphibious. The dragon turtle can breathe air and water.
Actions
Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge 5-6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.