Dire Wolf | Monsters
Type | Beast |
---|---|
Hit Points | 37 (5d10 + 10) |
Armor Class | 14 |
Challenge | 1, 200 XP |
Speed | 50 Ft. |
Size | Large |
Alignment | Unaligned |
Languages | |
Senses | Passive Perception 13 |
Skills | Perception +3, Stealth +4 |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
17 | 15 | 15 | 3 | 12 | 7 |
Description
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.