Deep Gnome (Svirfneblin) | Monsters

Type Humanoid
Hit Points 16 (3d6 + 6)
Armor Class 15
Challenge 1/2, 100 XP
Speed 20 Ft.
Size Small
Alignment Neutral Good
Languages Gnomish, Terran, Undercommon
Senses Darkvision 120 Ft., Passive Perception 12
Skills Investigation +3, Perception +2, Stealth +4
Strength Dexterity Constitution Intelligence Wisdom Charisma
15 14 14 12 10 9

Description

Stone Camouflage. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:At will: nondetection (self only)1/day each: blindness/deafness, blur, disguise self

Actions

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Poisoned Dart. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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