Cultist | Monsters
| Type | Humanoid |
|---|---|
| Hit Points | 9 (2d8) |
| Armor Class | 12 |
| Challenge | 1/8, 25 XP |
| Speed | 30 Ft. |
| Size | Medium |
| Alignment | Any Non-Good Alignment |
| Languages | Any One Language (usually Common) |
| Senses | Passive Perception 10 |
| Skills | Deception +2, Religion +2 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 11 | 12 | 10 | 10 | 11 | 10 |
Description
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.