Cultist | Monsters

Type Humanoid
Hit Points 9 (2d8)
Armor Class 12
Challenge 1/8, 25 XP
Speed 30 Ft.
Size Medium
Alignment Any Non-Good Alignment
Languages Any One Language (usually Common)
Senses Passive Perception 10
Skills Deception +2, Religion +2
Strength Dexterity Constitution Intelligence Wisdom Charisma
11 12 10 10 11 10

Description

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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