Cult Fanatic | Monsters
| Type | Humanoid |
|---|---|
| Hit Points | 22 (6d8 + 6) |
| Armor Class | 13 |
| Challenge | 2, 450 XP |
| Speed | 30 Ft. |
| Size | Medium |
| Alignment | Any Non-Good Alignment |
| Languages | Any One Language (usually Common) |
| Senses | Passive Perception 11 |
| Skills | Deception +4, Persuasion +4, Religion +2 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 11 | 14 | 12 | 10 | 13 | 14 |
Description
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:Cantrips (at will): light, sacred flame, thaumaturgy 1st level (4 slots): command, inflict wounds, shield of faith 2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.