Cult Fanatic | Monsters

Type Humanoid
Hit Points 22 (6d8 + 6)
Armor Class 13
Challenge 2, 450 XP
Speed 30 Ft.
Size Medium
Alignment Any Non-Good Alignment
Languages Any One Language (usually Common)
Senses Passive Perception 11
Skills Deception +4, Persuasion +4, Religion +2
Strength Dexterity Constitution Intelligence Wisdom Charisma
11 14 12 10 13 14

Description

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:Cantrips (at will): light, sacred flame, thaumaturgy 1st level (4 slots): command, inflict wounds, shield of faith 2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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