Chuul | Monsters

Type Aberration
Hit Points 93 (11d10 + 33)
Armor Class 16
Challenge 4, 1100 XP
Speed 30 Ft., Swim 30 Ft.
Size Large
Alignment Chaotic Evil
Languages Understands Deep Speech But Can't Speak
Senses Darkvision 60 Ft., Passive Perception 14
Skills Perception +4
Condition Immunities Poisoned
Damage Immunities Poison
Strength Dexterity Constitution Intelligence Wisdom Charisma
19 10 16 5 11 5

Description

Amphibious. The chuul can breathe air and water.

Sense Magic. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Actions

Multiattack. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

Tentacles. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

This data is distributed under the Open Gaming License v 1.0a . Copyright 2000, Wizards of the Coast, LLC.

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