Chimera | Monsters

Type Monstrosity
Hit Points 114 (12d10 + 48)
Armor Class 14
Challenge 6, 2300 XP
Speed 30 Ft., Fly 60 Ft.
Size Large
Alignment Chaotic Evil
Languages Understands Draconic But Can't Speak
Senses Darkvision 60 Ft., Passive Perception 18
Skills Perception +8
Strength Dexterity Constitution Intelligence Wisdom Charisma
19 11 19 3 14 10

Description

Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath (Recharge 5-6). The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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