Centaur | Monsters
| Type | Monstrosity |
|---|---|
| Hit Points | 45 (6d10 + 12) |
| Armor Class | 12 |
| Challenge | 2, 450 XP |
| Speed | 50 Ft. |
| Size | Large |
| Alignment | Neutral Good |
| Languages | Elvish, Sylvan |
| Senses | Passive Perception 13 |
| Skills | Athletics +6, Perception +3, Survival +3 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 18 | 14 | 14 | 9 | 13 | 11 |
Description
Charge. If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Actions
Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.