Bulette | Monsters
| Type | Monstrosity |
|---|---|
| Hit Points | 94 (9d10 + 45) |
| Armor Class | 17 |
| Challenge | 5, 1800 XP |
| Speed | 40 Ft., Burrow 40 Ft. |
| Size | Large |
| Alignment | Unaligned |
| Languages | |
| Senses | Darkvision 60 Ft., Tremorsense 60 Ft., Passive Perception 16 |
| Skills | Perception +6 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 19 | 11 | 21 | 2 | 10 | 5 |
Description
Standing Leap. The bulette's long jump is up to 30 ft. and its high jump is up to 15 ft., with or without a running start.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.
Deadly Leap. If the bulette jumps at least 15 ft. as part of its movement, it can then use this action to land on its ft. in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 ft. out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.