Bone Devil | Monsters
Type | Fiend |
---|---|
Hit Points | 142 (15d10 + 60) |
Armor Class | 19 |
Challenge | 12, 8400 XP |
Speed | 40 Ft., Fly 40 Ft. |
Size | Large |
Alignment | Lawful Evil |
Languages | Infernal, Telepathy 120 Ft. |
Senses | Darkvision 120 Ft., Passive Perception 9 |
Skills | Deception +7, Insight +6 |
Condition Immunities | Poisoned |
Damage Immunities | Fire, Poison |
Damage Immunities | Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons That Aren't Silvered |
Saving Throws | Int +5, Wis +6, Cha +7 |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
18 | 16 | 18 | 13 | 14 | 16 |
Description
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes three attacks: two with its claws and one with its sting.
Multiattack. The devil makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success .
Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success .