Bone Devil | Monsters

Type Fiend
Hit Points 142 (15d10 + 60)
Armor Class 19
Challenge 12, 8400 XP
Speed 40 Ft., Fly 40 Ft.
Size Large
Alignment Lawful Evil
Languages Infernal, Telepathy 120 Ft.
Senses Darkvision 120 Ft., Passive Perception 9
Skills Deception +7, Insight +6
Condition Immunities Poisoned
Damage Immunities Fire, Poison
Damage Immunities Cold; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons That Aren't Silvered
Saving Throws Int +5, Wis +6, Cha +7
Strength Dexterity Constitution Intelligence Wisdom Charisma
18 16 18 13 14 16

Description

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three attacks: two with its claws and one with its sting.

Multiattack. The devil makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success .

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success .


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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