Berserker | Monsters

Type Humanoid
Hit Points 67 (9d8 + 27)
Armor Class 13
Challenge 2, 450 XP
Speed 30 Ft.
Size Medium
Alignment Any Chaotic Alignment
Languages Any One Language (usually Common)
Senses Passive Perception 10
Skills
Strength Dexterity Constitution Intelligence Wisdom Charisma
16 12 17 9 11 9

Description

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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