Berserker | Monsters
Type | Humanoid |
---|---|
Hit Points | 67 (9d8 + 27) |
Armor Class | 13 |
Challenge | 2, 450 XP |
Speed | 30 Ft. |
Size | Medium |
Alignment | Any Chaotic Alignment |
Languages | Any One Language (usually Common) |
Senses | Passive Perception 10 |
Skills |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
16 | 12 | 17 | 9 | 11 | 9 |
Description
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.