Bandit Captain | Monsters

Type Humanoid
Hit Points 65 (10d8 + 20)
Armor Class 15
Challenge 2, 450 XP
Speed 30 Ft.
Size Medium
Alignment Any Non-Lawful Alignment
Languages Any Two Languages
Senses Passive Perception 10
Skills Athletics +4, Deception +4
Saving Throws Str +4, Dex +5, Wis +2
Strength Dexterity Constitution Intelligence Wisdom Charisma
15 16 14 14 11 14

Description

Actions

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

This data is distributed under the Open Gaming License v 1.0a . Copyright 2000, Wizards of the Coast, LLC.

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