Bandit Captain | Monsters
Type | Humanoid |
---|---|
Hit Points | 65 (10d8 + 20) |
Armor Class | 15 |
Challenge | 2, 450 XP |
Speed | 30 Ft. |
Size | Medium |
Alignment | Any Non-Lawful Alignment |
Languages | Any Two Languages |
Senses | Passive Perception 10 |
Skills | Athletics +4, Deception +4 |
Saving Throws | Str +4, Dex +5, Wis +2 |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
15 | 16 | 14 | 14 | 11 | 14 |
Description
Actions
Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.