Bandit Captain | Monsters
| Type | Humanoid |
|---|---|
| Hit Points | 65 (10d8 + 20) |
| Armor Class | 15 |
| Challenge | 2, 450 XP |
| Speed | 30 Ft. |
| Size | Medium |
| Alignment | Any Non-Lawful Alignment |
| Languages | Any Two Languages |
| Senses | Passive Perception 10 |
| Skills | Athletics +4, Deception +4 |
| Saving Throws | Str +4, Dex +5, Wis +2 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 15 | 16 | 14 | 14 | 11 | 14 |
Description
Actions
Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.