Azer | Monsters
| Type | Elemental |
|---|---|
| Hit Points | 39 (6d8 + 12) |
| Armor Class | 17 |
| Challenge | 2, 450 XP |
| Speed | 30 Ft. |
| Size | Medium |
| Alignment | Lawful Neutral |
| Languages | Ignan |
| Senses | Passive Perception 11 |
| Skills | |
| Condition Immunities | Poisoned |
| Damage Immunities | Fire, Poison |
| Saving Throws | Con +4 |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 17 | 12 | 15 | 12 | 13 | 10 |
Description
Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.
Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..
Actions
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.