Animated Armor | Monsters
Type | Construct |
---|---|
Hit Points | 33 (6d8 + 6) |
Armor Class | 18 |
Challenge | 1, 200 XP |
Speed | 25 Ft. |
Size | Medium |
Alignment | Unaligned |
Languages | |
Senses | Blindsight 60 Ft. (blind Beyond This Radius), Passive Perception 6 |
Skills | |
Condition Immunities | Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned |
Damage Immunities | Poison, Psychic |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
14 | 11 | 13 | 1 | 3 | 1 |
Description
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.