Animated Armor | Monsters
| Type | Construct |
|---|---|
| Hit Points | 33 (6d8 + 6) |
| Armor Class | 18 |
| Challenge | 1, 200 XP |
| Speed | 25 Ft. |
| Size | Medium |
| Alignment | Unaligned |
| Languages | |
| Senses | Blindsight 60 Ft. (blind Beyond This Radius), Passive Perception 6 |
| Skills | |
| Condition Immunities | Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned |
| Damage Immunities | Poison, Psychic |
| Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
|---|---|---|---|---|---|
| 14 | 11 | 13 | 1 | 3 | 1 |
Description
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Actions
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.