Air Elemental | Monsters

Type Elemental
Hit Points 90 (12d10 + 24)
Armor Class 15
Challenge 5, 1800 XP
Speed Fly 90 Ft. (hover)
Size Large
Alignment Neutral
Languages Auran
Senses Darkvision 60 Ft., Passive Perception 10
Skills
Condition Immunities Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Damage Immunities Poison
Damage Immunities Lightning; Thunder; Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Strength Dexterity Constitution Intelligence Wisdom Charisma
14 20 14 6 10 6

Description

Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Whirlwind (Recharge 4-6). Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

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