Iron Flask | Magic Items

Weight 0 lbs.
Rarity Legendary
Type Wondrous Item

Description

This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of existence other than the one you're on, the target must succeed on a DC 17 Wisdom saving throw or be trapped in the flask. If the target has been trapped by the flask before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't age.

You can use an action to remove the flask's stopper and release the creature the flask contains. The creature is friendly to you and your companions for 1 hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in accordance with its normal disposition and alignment.

An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. A newly discovered bottle might already contain a creature chosen by the GM or determined randomly.

d100Contents
1-50 Empty
51-54Demon (type 1)
55-58Demon (type 2)
59-62Demon (type 3)
63-64Demon (type 4)
65Demon (type 5)
66Demon (type 6)
67Deva
68-69Devil (greater)
70-73Devil (lesser)
74-75Djinni
76-77Efreeti
78-83Elemental (any)
84-86Invisible stalker
87-90Night hag
91Planetar
92-95Salamander
96Solar
97-99Succubus or incubus
100Xorn


This data originates from the System Reference Document V5.1 "SRD5" and is suitable for D&D 5e. "D&D", "D&D 5e", and other such product names are owned by Wizards of the Coast.

This data is distributed under the Open Gaming License v 1.0a . Copyright 2000, Wizards of the Coast, LLC.

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